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Gremlins vs Automatons has been developed by Alexey Bokulev, Sergei Klimov and Charlie Oscar Lima Tango Interactive. This game was published under the banner of Yukitama Creative Industries. This game was released on 9th March, 2017. You can also download Endless Legends Forgotten Love.
Gremlins vs Automatons is an intense strategy game in the world of corrupt capitalist gremlins who are competing for the money. They are also fighting for political powers and prestige. Gremlins vs Automatons supports multiplayer as well as single player modes. It has got 6 special Chaos cards which are optional set of cards and are available for every player. This game has got 12 sets of character abilities. Gremlins vs Automatons has got some staggering visuals and the sounds are imposing as well. You can also download Heroes of Normandie.
Nier: Automata[b] is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. It is a sequel to Nier (2010), itself a spin-off of and sequel to the Drakengard series. Nier: Automata was originally released for the PlayStation 4 and Windows via Steam, and an Xbox One port published the following year. A Nintendo Switch port was released in 2022.
Nier: Automata is set during a proxy war between alien-created Machines and human-crafted androids, focusing on the actions of combat android 2B, scanner android 9S, and rogue prototype A2. The story requires multiple playthroughs, with each playthrough revealing new story elements. The gameplay combines role-playing elements with action-based hack-and-slash combat. It also includes gameplay from other video game genres, with elements varying from shoot 'em up to text adventure.
Production began in 2014, with series creator Yoko Taro, producer Yosuke Saito, and lead composer Keiichi Okabe reprising their roles in Nier. Akihiko Yoshida, known for his work in the Final Fantasy series, led character design. The goal was to make a sequel game that would be faithful to Nier while improving the combat system. Because the project was new to PlatinumGames, its staff faced multiple challenges when developing the gameplay and open-world environment. The story, which was written by Yoko, explores themes of finding value in life and the reasons people kill.
Nier: Automata was announced at E3 2015; it received stage plays and novels expanding its narrative, and both downloadable content (DLC) and crossovers with other games were issued after its release. The game was localized by 8-4, translators of Nier. Critics praised the game's story, themes, gameplay, and music; but drew criticism for some visual and technical problems. The PC release drew a mixed response due to technical issues that were not officially addressed until 2021. Sales surpassed expectations and as of November 2022[update], the game had shipped seven million copies worldwide.
Nier: Automata is an action role-playing game (ARPG) in which players explore an open world. In addition to standard navigation on foot, the game features scenarios with flying mech battles, as well as a special item that can summon wild animals to ride.[1][2] Non-playable characters (NPCs) found throughout the world offer quest objectives, and shops in hub locations sell various items, including consumables that recover health.[2]
At certain points, the gameplay changes to reflect different video game genres, such as shoot 'em up and text adventure segments; many of these are indicated by a shift from the normal third-person perspective to a top-down or side-scrolling view.[3][6][8] Some areas also include platforming elements, requiring the player to jump between platforms or over obstacles.[2] Automata has 26 different endings; five main endings lettered A to E, and 21 additional endings lettered F through Z. These additional endings, which act as game over events, are triggered by performing certain actions, failing to progress the narrative, or losing certain battles.[9]
Nier: Automata, which shares the post-apocalyptic setting of Nier, takes place thousands of years after the original game's events.[10][11] The Nier fictional universe exists in an alternative timeline within the Drakengard series.[10] While carrying over the Drakengard tradition of a dark atmosphere and branching storylines, there is no direct narrative connection between Nier: Automata and the rest of the series.[10][12][13] The story is set in 11945 AD, and revolves around a proxy war between the human-made androids and an invading army of Machines from another world.[14][15] Though they lack emotions and true names, each android has a distinct personality.[14][15][16] The \"YoRHa\" android forces are commanded from the Bunker, a reconnaissance base that orbits Earth. Fending off the Machines, the YoRHA forces fight alongside pre-YoRHa Earth androids known as the Resistance.[17]
The game's initial protagonist is 2B (short for \"YoRHa No. 2 Type B\"), a YoRHa combat android whose main traits are her calm and composure.[14][15][16] 2B is accompanied by 9S (short for YoRHa No.9 Type S), a male \"scanner\" reconnaissance android who displays more emotion than other YoRHa units. The game later introduces another player character named A2, an obsolete attack android who often acts alone.[16] The androids are supported by Pod 042 and Pod 153, floating, box-like robots that act as ranged weapons.[11][17] The game's primary antagonists are Adam and Eve, twin controllers of the Machine Network; and the Red Girls, a construct within the Machine Network. Other characters include the Commander, YoRHa's top officer; the resistance leader Anemone; Pascal, a machine who dislikes conflict and wishes for peace; Devola and Popola, early androids who suffer discrimination from the actions of their model series; and the original Nier character Emil, who has lost his memories in the intervening years after the original game.[5][11][17]
After the release of Nier, director Yoko Taro and Square Enix producer Yosuke Saito wanted to create a sequel. Saito spoke to assistant producer Yuki Yokoyama, who was unwilling due to low sales of Nier.[19] After the positive fan reception of Nier, however, both Square Enix and the lead staff who worked on the original game were willing to continue the Nier intellectual property (IP) but wanted to create a better, more-action-oriented gameplay experience. They contacted PlatinumGames, which had developed a reputation for high-quality action games such as Bayonetta (2009) and Metal Gear Rising: Revengeance (2013).[12][20] The two companies agreed to collaborate on the sequel, provided Yoko would be its director and that he would be present to help with production. The latter condition required Yoko to move from Tokyo to Osaka, where PlatinumGames was located.[19] Although Yoko was initially uneasy about the collaboration, he became confident in PlatinumGames due to their excitement to work on a Nier game, and their promise to remain faithful to the original game.[13] Designer Takahisa Taura also joined the team due to his long-time desire to create a Nier sequel.[21] PlatinumGames handled primary development of the game while Square Enix supported the project with additional staff and sound design.[22]
Initially, Yoko said they planned to build a FarmVille (2009)-inspired game for mobile platforms or the PlayStation Vita. The team instead shifted development to the PlayStation 4.[10][23] Saito and Eijiro Nishimura co-produced the project.[24] Development began in 2014, and included six months of pre-production.[10][20][25] At first, the relationship between Yoko and PlatinumGames staff was fraught, mainly because Yoko's freelance status led to different daily schedules. To reduce the scheduling conflicts, the team organized a system of \"free time\" where Yoko would be available to work.[26] The team studied feedback from both fans and critical reviews of Nier, and concluded they would need to improve the gameplay, graphics, and character designs. They also carried over aspects of Nier that were well-received, such as the game's music and complex story.[27] PlatinumGames did most of the development at its offices in Osaka and Tokyo, and was supported by outside staff such as Yoko.[21]
Yoko was the primary scenario writer.[27] This script took the most work of all his games to date, and while the story only experienced minor changes through development, it was delivered nearly five months late.[29] Yoko was supported by sub-writers Yoshiho Akabane from the company Highestar,[24] and Hana Kikuchi, who worked on Nier and Drakengard 3 (2013).[24][30] When creating Nier: Automata's story, Yoko was hesitant about adding Devola and Popola due to their role in the original game but he later decided to include them.[31] According to Yoko, while the scenario of Nier is \"wet\" in its emotional content, he wanted Nier: Automata to have a \"dry\" narrative about confronting prejudice and unfairness in the world.[32] He also wanted to leave more room for the player to interpret the story, feeling he had gone too far when humanizing the antagonists of Nier, and decided to strike a different balance in the sequel.[26][33] According to Saito, a lot of time and effort went into creating the story and character interactions so they would match those of Nier.[18][34]
As with the original Nier, multiple endings were created, but the conditions for reaching them were not as stringent as the first game.[34] Yoko's desire was to make the game's conclusion happy, which prompted scepticism from other staff members.[12] The happy ending from Yoko's perspective was the fifth and final ending, which he only created after the character motivations logically led him to the concept. The final ending featured a shooting sequence where the player fought their way through the closing credits, which symbolized the characters breaking out of a known system to find the hope of a new future. The team also included the option for player to sacrifice their save data to aid other random players in the closing credit sequence, a mechanic similar to that of the original Nier.[18] This ability for players to help each other was inspired a Coca-Cola campaign, where drink machines in India were connected via livestream to machines in Pakistan, encouraging the two peoples to overcome their political rivalry. The campaign made a strong impression on Yoko, who adapted the idea into in-game messages of encouragement from players across the world.[35] 59ce067264
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Automaton is an Android game in which we can learn about basic programming. Now this game is available for PC we can download it by clicking on the link.
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