FULL Mudbox 2015
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Autodesk Mudbox 2015 Service Pack 1 includes several important enhancements, and fixes to defects that were discovered since the Mudbox 2015 release. This release also addresses further Heartbleed security vulnerabilities with an update to OpenSSL, please refer to the Release Notes for more information.
As part of an ongoing commitment to equip indie game makers and artists with powerful, accessible 3D tools, Autodesk has announced that its Mudbox 2015 digital painting and 3D sculpting software is now available as a Desktop Subscription license for $10 USD a month.
Integrating seamlessly into existing creative workflows, Mudbox 2015 helps accelerates development while reducing production costs, without sacrificing quality. For example, an artist can easily sculpt and texture 3D characters, creatures and objects in Mudbox, import them into Autodesk Maya LT 2015 (a 3D animation tool tailored for indie gamer makers) for additional customization, and then export the assets to Unity or other compatible game engines to complete the project.
More information about Mudbox 2015 is available at www.autodesk.com/products/mudbox. For videos and imagery showcasing the new features in Mudbox 2015 and Maya LT 2015, visit To purchase Mudbox 2015, visit -mudbox.
Autodesk Mudbox 2015, the latest version of Autodesk's digital painting and 3D sculpting software, is now available for $10 USD a month via Desktop Subscription. Mudbox provides an intuitive, tactile method for creating and modifying 3D geometry and textures.
Integrating seamlessly into existing creative workflows, Mudbox 2015 helps accelerates development while reducing production costs, without sacrificing quality. For example, an artist can easily sculpt and texture 3D characters, creatures and objects in Mudbox, import them into Autodesk Maya LT 2015 for additional customization, and then export the assets to Unity or other compatible game engines to complete the project.
In this series of Maya and Mudbox tutorials, we'll talk about the process of working on an asset using multiple applications - in this case Maya, Mudbox, and Photoshop. Software required: Maya 2015, Mudbox 2015, Photoshop.
In this series of Maya and Mudbox tutorials, we'll talk about the process of working on an asset using multiple applications - in this case Maya, Mudbox, and Photoshop. We'll begin by using Maya's powerful modeling tools to create some base geometry for a Thor inspired hammer. We'll learn to create a simple UV layout and then use those UVs to create a texture map that can help us add sculpted detail very quickly. Once we have our geometry set up in Mudbox, we'll look at ways of adding carved detail using sculpt layers. We'll also paint texture maps for our objects and learn to add new geometry to our project as it progresses. Once we're done, we'll bake out normal maps and combine them with existing bump maps. Finally, we'll transfer our project back out of Mudbox to Maya. This Maya and Mudbox training will go quickly, so if you're interested in more basic training in any of the applications used, I would recommend starting with the introductions to the particular applications and move on from there. Software required: Maya 2015, Mudbox 2015, Photoshop.
New to Maya 2015 is the integration of the OpenSubdiv Libraries. OpenSubdiv is a huge addition to Maya allowing Maya to take advantage of parallel GPU and CPU processing on Subdivision surfaces. These are the same OpenSubdiv libraries that were open-sourced by Pixar studios.
Certainly the integration of Bifrost into Maya 2015 as a procedural effects platform is a huge deal. The Naiad technology will allow artists to create photorealistic simulation and rendering of liquids right within Maya. All of the results from Bifrost can be viewed interactively in viewport 2.0, or rendered with the mental ray renderer, or mesh the liquid simulations to render in other renderers. The Bifrost liquid sims can also interact with animating emissions, collisions or influencer objects, allowing for great flexibility with animations and simulations together.
Some new enhancements have been issued into the modeling toolset in Maya 2015. Much work has gone into creating better performance and streamlining workflows. You can now retopologize high resolution meshes much more effectively in Maya. New Relax, Tweak and soft selections with the Quad Draw Tool make retopology much easier, and there is also a new interactive edge extend tool.
ShaderFX has been incorporated in both Maya and Max 2015. ShaderFX will offer game artists the ability to build advanced HLSL, GLSL, and CgFX viewport shaders with the ShaderFX realtime visual shader editor. Shaders can be created by the familiar click and drag node-connection workflow.
To restore Mudbox back to it's default condition, go the C:/Users//Documents/Mudbox and rename 2015-x64 (assuming you are using the 2015 version) to tmp_2015-x64. When you restart Mudbox, it will create a new 2015-x64 directory with default preferences.The only reason to keep the tmp_2015-x64 directory is in case Mudbox is unable to regenerate a fresh directory.
If you are using a different version of Maya and Mudbox (e.g. Maya 2015 and Mudbox 2016) you will need to export am .obj file. To do this you must first make sure the plug in to obj export is loaded. Open Window->Setting Preferences->Plugin Manager
This year, Autodesk will offer two Suites: Standard and Ultimate. The Standard edition includes either Autodesk 3ds Max 2015 or Autodesk Maya 2015 3D modeling, and rendering software, with Autodesk Mudbox 2015 digital sculpting and painting software, and Autodesk MotionBuilder 2015 real-time virtual production and character animation software. With the Ultimate edition, artists have access to every product in the Standard edition together with both Maya and 3ds Max, as well as Autodesk Softimage 2015 visual effects and animation software.
This first release of Bifrost offers new features for simulating and rendering photorealistic liquids, but the plan is for a broader range of capabilities overtime. Other significant enhancements in Maya 2015:
3ds Max lives in two worlds: it is popular with 3D content creators in media and entertainment, but also has a strong following in architecture and product development for design visualization . Key new and enhanced features in 3ds Max 2015 include:
Hello haikalle!Is this project still alive Just wondering, because I just installed mudbox 2015, and your plugin perfectly suited my needs!Thanks for any info. I'd be happy to test your plug-in of course
C:/Program Files/Autodesk/Mudbox 2015/plugins/ApplinkBeta.mpThis is with the attachment that you posted, and also the installer file from the main Applinks page: same result.Transferring polygons (on layers) between the two apps is all I personally need for conceptual 3d work, though I suppose preserving mudbox/3dc paint layers and UV channels would be desired if I was doing more painting: your plugin may already do this flawlessly, but I have used it for quick geometry transfers/retopology between the two programs. UV work in 3d-coat makes perfect sense after quick retopology. The option to paint in either app can be a personal choice so long as data is not lost in the transfer. My feature requests are more on the geometry/UV side of things, as I would use Mudbox to paint with.Many thanks for all you've done with it! Let me know if I can help test or anything.
Hi! I have started to work with mudbox applink again. Mudbox misses many nice features that 3D-Coat has, like CutOff tool so my main goal is to make applink to transfer objects between these twoprograms that I could use best part from those programs. My main goal is to work only with object data transfer and leave textures for the future. I code these for reason because I need this in my workflowbut if there is someone else interested here in forum, please let me know and I keep this topic updated.
I wanted to share an amazing project by Autodesk colleague Craig Barr recent created using a series of Autodesk 3D products, a 3D printer, and above all his mad creative skills. He brought a wild digital creature to the physical world and thankfully not really to life to feast on the flesh of slow running coworkers.
I isntalled Mudbox on HP Elitebook 820 g1 (GPU Intel HD Graphics family) and updated to the latest driver. However, when run Mudbox I recieve message Mudbox Requires a Newer Intel Graphics Driver. I tried Mudbox 2015 and 2016 and get the same result.
\"Our strongest releases in many years, the 2015 versions put more creative power back into the hands of the artists,\" said Chris Bradshaw, Autodesk senior VP for media and entertainment, in a prepared statement. \"We redesigned core parts of our applications, focusing on performance, ease of use, and innovative new tools, like Bifrost, that make it simpler to do complex tasks.\"
Bifrost is a new procedural effects platform based on the former Naiad liquid simulation technology (which Autodesk purchased back in 2012) that's designed to simplify complex simulation and rendering tasks in Maya 2015. Autodesk says liquid sims represent the initial application of Bifrost, so keep an eye out to see if the technology is used for other types of sims in future software releases. 153554b96e
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