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Gottfried (ゴットフリート Gottofurīto): A super Magic which is long forgotten. To activate the Magic, the casters must kneel on the ground and hold hands, while one has to recite the incantation. Whilst chanting, an aura will encase the casters, which will surge upwards, and stars will slowly fill up the heavens; as the caster yells out the spell's name, the aura will become a beam, together with the stars shining brighter, swirling around the target. However, the spell will inflict pain to the users. The spell was powerful enough to shatter the Celestial Globe to pieces. Lucy cast the spell by joining her Magic with Yukino and Hisui E. Fiore.[86]
This is the event used to recruit new characters for the most part. Initially it gives you Prima. Then as you progress through the game, it'll eventually give you more characters. Note that you cannot unlock characters back to back; you must clear a quest with a map first, such as Quest #83 or Quest #116. In practice though, you'll usually meet that requirement before meeting any other requirements. All character unlock requirements are listed below:
This quest is also great if you need to quickly clear a quest to unlock another. For example, if you have bought Tama's Underwear you unlock Quest #82. However, you need to clear any quest first. The quickest way to do so is to clear Quest #16 again.
Note: Katsuko and Torako are very good characters to use. While Kenshin is in your party, Katsuko and Torako will get all HP recovered and an attack buff at the start of battle. If Katsuko and Torako are BOTH alive at the end of battle, both of them (until level 50) will get double exp. This makes them very easy to train, and with some skills (Fighters at lv25 unlock a skill that grants a percent chance that the move used won't be deducted by 1), they can last very long even in difficult missions. Power + Durability, what else can you ask for!?
After each optional battle, you are asked whether to continue (first option) or to stop (second option); winning each optional battle raises Rance and Tilde's SPD by +1. If you choose to stop, the bonuses will remain. But continuing, and then losing, will nullify the bonuses. However, you will unlock a H scene.
In the first part you have to go to the 3rd block (down and right). Near the teleporter at the end of 1st area, you can ignore the barricaded zombies or let them loose, this will decide which side quest will unlock later on. The first time you encounter Alkanese, choose not to fight (first option). Though it is possible to win the fight at high levels, it's not recommended in your first attempt, the fight's gonna be insanely hard and if you win the quest ends right there.
Upon starting this quest, in the first map, there are no enemies, so you can safely walk around. You can head back into the house, but if you choose to eat in there, you fail the quest as you kept eating. After completing this quest, redo it and eat the cookies to fail the quest. Then do any other quest once to unlock Quest #79.
The former of the two choices (and the choice itself) was introduced in TADA patch 3.860 and the MangaGamer release and provides a segue into the Magnum storyline. The latter of the two choices is the original ending to Rance Quest, and unlocks a few CGs, rolls the credits, and bring you back to the main game screen, without unlocking the Magnum storyline. You will have to complete this quest twice to unlock everything.
The last fight is the red exclamation event immediately to the right. The fight consists of 2 rankens and a horned whale in the first row and 2 mechavalry tanks in the back row. Everyone except the whale can stun you and they all have do fairly high damage but thankfully only to one target. You may want to use Magic with her lightning magic to quickly kill the tanks (they are weak to lighting) as they can one-shot casters in the back row (and like to do it!). Overall it's a pretty hard quest if you are doing it with a low level party but is required to unlock a great map for leveling up - Quest #97.
In this quest, a one-time only event between Rance and a non-custom character is seen. Each event will grant 1 skill point to that character. Sometimes, depending on the character, a skill may be learned, an item may be given or a quest will unlock. A list for these characters can be found below:
This is an okay mission to level up characters from level 1 to 30 if you don't have Quest #97 unlocked yet. Cockroaches can't attack from far and are quite easy to kill with AoE (Train Slash & those kind of physical attacks work perfectly too). There are no encounters too and only one area so it's easy to manage.
In the event you'll win the fight, Rance gets lost and goes home. This still clears the quest, but you won't get Carolie as a party member. Also, you cannot unlock Quest #198 either. You will however, unlock Quest #177 if you do this.
To start this quest you must have all 20 posters unlocked. These require you to beat poster enemies which you can find throughout the game. Some of these are in one-time fixed locations, others are obtained from random battles. If you want to quickly get the posters you need, go to Quest #94, go down to B1 and hit the red mines. There's a very high chance one of them will contain a poster. Afterwards, just clear the quest to collect it and repeat until the gallery is full. After visiting the full gallery and clearing any quest, this quest should unlock.
The setting is identical to 'True Hell' or 'True King'. This battle consists of 11 consecutive fights. Overall, this fight is not too difficult if you know when to deploy your casters and ensure they still have enough skills at the end.
Wave 1/2: Red Hani x4 + Red Ninja Unit of Justice x1 (Front. Think of those Ninja units in weird costume in Sengoku Rance): The Red Ninja of Justice has high evade rate, so simply use Noir and land the first blow, or if you have casters to spare, do it. But save those casters for later waves is recommended. Arms is your MVP for these two waves. If Torako has high Magic Attack, simply use her here as well as the Hannies have quite a lot of HP. A strong guard and healer is almost required.
Wave 5/6: Goring x4 (Caster with red robes) + Red Ninja Unit of Justice x1 (Front): Again if you have two casters, the Gorings will be dead in no time. Simply take care of the Red Ninja Unit. Arms should be swapped out for another melee person at this point. Try to interchange Atago in here to use dancer on your main damaging caster (For me, it's Shizuka, then Pastel)
Wave 7/8: Odds x4 (Mini Giants) + Rorunta x1 (Cross shaped unit): Two casters = Trivial. Your guard should be swapped out here for more offensive power. I even swapped out the healer, but swapped back in at the end of Wave 8. 2b1af7f3a8